So on iDevBlogADay.com, I came across a few posts stating the lack of motivation, or taking a few weeks off because they just didn't feel like working on their iOS project. Being only six weeks into the full time indie dev situation, I guess I haven't hit that wall yet. Or since I am not doing this nights and weekends, but full time I have a bigger downside if I lose focus since I don't have a regular salary backing me up.
I choose to go full time, leaving behind a pretty good salary. I did this so I would have the freedom and time to pursue some personal and profession goals I want. But I also have to make money long term, so this isn't just a hobby excursion.
My goals as an independent developer, and founder of new iOS studio, Skejo Studios, are two-fold: create a lasting iOS company; work on games and projects that will use myself.